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The Virtual War Chronologs:
The story of Virtual War:
By the year 2080, plague, disease, and nuclear war have confined Earth's
two million human survivors to a few domed cities, where they are governed
by the Western Hemisphere Federation, the Eurasian Alliance, or the Pan
Pacific Coalition. When it is discovered that a small group of islands
in the Pacific has become livable again, the three federations decide
to wage a bloodless virtual war, with the winner to take possession of
the island called Nuku Hiva. Click here for hot
news about Nuku Hiva.
All his life Corgan, then fourteen, has trained to be the champion of
the Western Federation. Genetically engineered for quick reflexes, superior
physical condition, and a remarkable time-splitting ability, he's been
raised in isolation inside a virtual reality Box..
Only three weeks before the start of the War, Corgan meets - virtually
- his two teammates: Brig, a ten-year-old mutant who is a superb strategist,
and Sharla, the same age as Corgan. It is Sharla, with her brilliant ability
to break codes, who brings him his first real human contact. She also
teaches him to mistrust the Supreme Council, whose orders he'd always
Disillusioned, Corgan begins to lose his perfect sense of timing. After
the Supreme Council promises that he can live on the Isles of Hiva if
only he will win the Virtual War, Corgan's skills improve. During the
grueling, gruesome, realistic enactment of the daylong War, Corgan's team
barely manages to win, and Brig suffers real damage to his already weak
Corgan gets the reward he wanted: to live on the Isles of Hiva. Even
better, Sharla joins him there for an idyllic six months.But just before
she leaves to return to her laboratory in the domed city, Sharla hints
that she may have cheated to win the Virtual War. It is now 2081....
The rest of the series :
The Virtual War Chronologs, Book 2:
The Virtual War Chronologs, Book 3:
The Virtual War Chronologs, Book 4:
Virtual War - an ALA Best Book for Young Adults
Booklist The story builds to a searing conclusion as
Corgan must confront the gruesome spectacle of war, which Skurzynski makes
vividly real, and as he faces questions of honor, duty, and purpose.
Kirkus Reviews (pointered) Members of the Nintendo
generation gain a new perspective on electronic aggression in this taut,
chilling, and finely crafted novel from Skurzynski. ItŐs an engaging,
frightening realm that readers won't soon forget.
The Horn Book The brisk pace, quirky characters, and
confident use of cybertechnology will satisfy sci-fi fans.This is a timely
and familiar tale of adolescent rebellion set on an intriguing future
Earth. Readers will enjoy this fast-moving, easy read about a possible
future where the best video game player is the ultimate hero.
Publisher's Weekly Taking place almost entirely in
a shifting series of simulated environments, this speed read could be
just the ticket for cyberfiction enthusiasts.
Simon and Schuster hardcover edition $16.00
Aladdin paperback edition $4.50
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